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Update READMEs with CreatePrefabTool info
Added CreatePrefabTool description and example prompt usage to README files in English, Chinese, and Japanese to document the new feature across supported languages.
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README-ja.md

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@@ -83,6 +83,9 @@ MCP Unityは、Unityの`Library/PackedCache`フォルダーをワークスペー
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- `add_asset_to_scene`: AssetDatabaseからアセットをUnityシーンに追加
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> **例:** "プロジェクトからPlayerプレハブを現在のシーンに追加"
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- `create_prefab`: プレハブを作成し、オプションでMonoBehaviourスクリプトとシリアライズされたフィールド値を設定
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> **例:** "'PlayerController'スクリプトから'Player'という名前のプレハブを作成"
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### MCPサーバーリソース
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- `unity://menu-items`: `execute_menu_item`ツールを容易にするために、Unityエディターで利用可能なすべてのメニュー項目のリストを取得

README.md

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@@ -85,6 +85,9 @@ The following tools are available for manipulating and querying Unity scenes and
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- `add_asset_to_scene`: Adds an asset from the AssetDatabase to the Unity scene
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> **Example prompt:** "Add the Player prefab from my project to the current scene"
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- `create_prefab`: Creates a prefab with optional MonoBehaviour script and serialized field values
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> **Example prompt:** "Create a prefab named 'Player' from the 'PlayerController' script"
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### MCP Server Resources
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- `unity://menu-items`: Retrieves a list of all available menu items in the Unity Editor to facilitate `execute_menu_item` tool

README_zh-CN.md

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@@ -84,6 +84,9 @@ MCP Unity 通过将 Unity `Library/PackedCache` 文件夹添加到您的工作
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- `add_asset_to_scene`: 将 AssetDatabase 中的资源添加到 Unity 场景中
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> **示例提示:** "将我的项目中的 Player 预制体添加到当前场景"
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- `create_prefab`: 创建预制体,并可选择添加 MonoBehaviour 脚本和设置序列化字段值
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> **示例提示:** "从 'PlayerController' 脚本创建一个名为 'Player' 的预制体"
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### MCP 服务器资源
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- `unity://menu-items`: 获取 Unity 编辑器中所有可用的菜单项列表,以方便 `execute_menu_item` 工具

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