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Error list for assets in Editor #52

@aclysma

Description

@aclysma

Need to come up with a solution for aggregating data errors and presenting them to the user in the editor.

  • Should be easy to insert these into assets. Perhaps a verify callback? Possibly should handle being generated at runtime (i.e. play in editor) too. Maybe this could hook HELIUM_VERIFY, or we have a new macro that's similar i.e. HELIUM_VERIFY_DATA
  • Should be able to jump to the problematic object/asset and field

Could be some small overlap with the channels-based logging task. Perhaps we have a special channel or log level threshold to show up in the errors window in the editor?

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