|
| 1 | +unit SDL3; |
| 2 | + |
| 3 | +{ |
| 4 | + SDL3-for-Pascal |
| 5 | + ================= |
| 6 | + Pascal units for SDL3 - Simple Direct MediaLayer, Version 3 |
| 7 | +
|
| 8 | + (to be extended - todo) |
| 9 | +
|
| 10 | +} |
| 11 | + |
| 12 | +{$I sdl.inc} |
| 13 | + |
| 14 | +interface |
| 15 | + |
| 16 | + {$IFDEF WINDOWS} |
| 17 | + uses |
| 18 | + {$IFDEF FPC} |
| 19 | + ctypes, |
| 20 | + {$ENDIF} |
| 21 | + Windows; |
| 22 | + {$ENDIF} |
| 23 | + |
| 24 | + {$IF DEFINED(UNIX) AND NOT DEFINED(ANDROID)} |
| 25 | + uses |
| 26 | + {$IFDEF FPC} |
| 27 | + ctypes, |
| 28 | + UnixType, |
| 29 | + {$ENDIF} |
| 30 | + {$IFDEF DARWIN} |
| 31 | + CocoaAll; |
| 32 | + {$ELSE} |
| 33 | + X, |
| 34 | + XLib; |
| 35 | + {$ENDIF} |
| 36 | + {$ENDIF} |
| 37 | + |
| 38 | + {$IF DEFINED(UNIX) AND DEFINED(ANDROID) AND DEFINED(FPC)} |
| 39 | + uses |
| 40 | + ctypes, |
| 41 | + UnixType; |
| 42 | + {$ENDIF} |
| 43 | + |
| 44 | +const |
| 45 | + |
| 46 | + {$IFDEF WINDOWS} |
| 47 | + SDL_LibName = 'SDL3.dll'; |
| 48 | + {$ENDIF} |
| 49 | + |
| 50 | + {$IFDEF UNIX} |
| 51 | + {$IFDEF DARWIN} |
| 52 | + SDL_LibName = 'libSDL3.dylib'; |
| 53 | + {$IFDEF FPC} |
| 54 | + {$LINKLIB libSDL2} |
| 55 | + {$ENDIF} |
| 56 | + {$ELSE} |
| 57 | + {$IFDEF FPC} |
| 58 | + SDL_LibName = 'libSDL3.so'; |
| 59 | + {$ELSE} |
| 60 | + SDL_LibName = 'libSDL3.so.0'; |
| 61 | + {$ENDIF} |
| 62 | + {$ENDIF} |
| 63 | + {$ENDIF} |
| 64 | + |
| 65 | + {$IFDEF MACOS} |
| 66 | + SDL_LibName = 'SDL3'; |
| 67 | + {$IFDEF FPC} |
| 68 | + {$linklib libSDL3} |
| 69 | + {$ENDIF} |
| 70 | + {$ENDIF} |
| 71 | + |
| 72 | +{ The include file translates |
| 73 | + corresponding C header file. |
| 74 | + Inc file was updated against |
| 75 | + SDL_init.inc --> SDL_init.h this version of the header file: } |
| 76 | +{$I SDL_init.inc} // 3.1.6-prev |
| 77 | +{$I SDL_log.inc} // 3.1.6-prev |
| 78 | +{$I SDL_version.inc} // 3.1.6-prev |
| 79 | +{$I SDL_revision.inc} // 3.1.6-prev |
| 80 | + |
| 81 | +implementation |
| 82 | + |
| 83 | +{ Macros from SDL_version.h } |
| 84 | +function SDL_VERSIONNUM(major, minor, patch: Integer): Integer; |
| 85 | +begin |
| 86 | + Result:=(major*1000000)+(minor*1000)+patch; |
| 87 | +end; |
| 88 | + |
| 89 | +function SDL_VERSIONNUM_MAJOR(version: Integer): Integer; |
| 90 | +begin |
| 91 | + Result:=version div 1000000; |
| 92 | +end; |
| 93 | + |
| 94 | +function SDL_VERSIONNUM_MINOR(version: Integer): Integer; |
| 95 | +begin |
| 96 | + Result:=(version div 1000) mod 1000; |
| 97 | +end; |
| 98 | + |
| 99 | +function SDL_VERSIONNUM_MICRO(version: Integer): Integer; |
| 100 | +begin |
| 101 | + Result:=version mod 1000; |
| 102 | +end; |
| 103 | + |
| 104 | +function SDL_VERSION: Integer; |
| 105 | +begin |
| 106 | + Result:=SDL_VERSIONNUM(SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_MICRO_VERSION); |
| 107 | +end; |
| 108 | + |
| 109 | +function SDL_VERSION_ATLEAST(X, Y, Z: Integer): Boolean; |
| 110 | +begin |
| 111 | + if (SDL_VERSION >= SDL_VERSIONNUM(X, Y, Z)) then |
| 112 | + Result:=True |
| 113 | + else |
| 114 | + Result:=False; |
| 115 | +end; |
| 116 | + |
| 117 | +end. |
| 118 | + |
0 commit comments