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Groups= ; comma-separated list of strings (group IDs)
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[SOMETECHNO]; TechnoType
@@ -760,6 +760,8 @@ AU=false ; boolean
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```{note}
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Only vanilla projectiles with `Inviso=yes` set or [Phobos projectiles](#projectile-trajectories) `Straight` with `Trajectory.Straight.SubjectToGround=false` enabled and `Bombard` with `Trajectory.Bombard.SubjectToGround=false` enabled can go beneath the ground. Otherwise, the projectile will be forced to detonate upon hitting the ground.
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In order to attack units moving horizontally underground, the attacker needs to have `SensorsSight` settings.
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```
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### Parabombs
@@ -2039,7 +2041,7 @@ WarpOutWeapon= ; WeaponType
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In `rulesmd.ini`:
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```ini
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[SOMETECHNO]; TechnoType
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[SOMETECHNO]; TechnoType, with RadarJamRadius=
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RadarJamHouses=enemies ; List of Affected House Enumeration (none|owner/self|allies/ally|team|enemies/enemy|all)
- [Customize if cloning need power](Fixed-or-Improved-Logics.md#customize-if-cloning-need-power) (by NetsuNegi)
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Vanilla fixes:
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- Fixed sidebar not updating queued unit numbers when adding or removing units when the production is on hold (by CrimRecya)
@@ -528,7 +528,7 @@ Fixes / interactions with other extensions:
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- Fixed an issue that Ares' Type Conversion not resetting barrel's direction by `FireAngle` (by TaranDahl)
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- Fixed the issue where Ares' `Flash.Duration` cannot override the weapon's repair flash effect (by Sovietianqi, based on knowledge of DeathFish)
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- Fixed the bug that building with `CloningFacility=true` and `WeaponsFactory=true` may cloning multiple vehicles and then they get stuck (by NetsuNegi)
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- Customize Ares's radar jam logic (by NetsuNegi)
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- [Customize Ares's radar jam logic](New-or-Enhanced-Logics.md#customize-ares-s-radar-jam-logic) (by NetsuNegi)
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```
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### 0.4.0.1
@@ -539,9 +539,9 @@ Vanilla fixes:
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Phobos fixes:
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- AttachEffect `DisableWeapons` no longer interferes with 'can this unit/building fire weapons?' checks for units/buildings with no weapons (by Starkku)
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- Fixed starting infantry being scattered randomly on game start instead of being grouped (by 11EJDE11, Belonit & Ollerus)
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- Fixed starting infantry being scattered randomly on game start instead of being grouped (by 11EJDE11, Belonit, Ollerus)
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- Fixed OverlayType `ZAdjust` as well as some shield & AttachEffect variables not being correctly saved & loaded (by Ollerus)
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- Fixed an issue with certain Warhead detonation features (f.ex `Crit.Warhead` without `Crit.Warhead.FullDetonation`=true` not snapping on the intended target without `CellSpread` (by Starkku)
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- Fixed an issue with certain Warhead detonation features (f.ex `Crit.Warhead` without `Crit.Warhead.FullDetonation=true` not snapping on the intended target without `CellSpread`) (by Starkku)
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- Fixed an issue with `UndeploysInto.Sellable` (by TaranDahl)
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- Fixed an issue with `Powered`/`PoweredSpecial` building animation ownership change fix (by Trsdy)
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