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lines changed Original file line number Diff line number Diff line change 11# RL2.API Changelog
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3+ ## v2.0.0
4+ ### Changes
5+ - All API endpoints are now accessed via ` (Container/s).(Name).Event `
6+ - Example ` Player.Ability.ModifyData ` -> ` Player.Ability.ModifyData.Event `
7+
8+ ### Additions
9+ - Modded Relics!
10+ - ` Relics.Register `
11+ - ` Relics.GetType `
12+ - ` Relics.SaveData `
13+ - ` Relics.LoadData `
14+ - ` Relics.LoadContent `
15+ - ` Relics.ModifyData `
16+ - ` Relics.ExtendTypeArray `
17+ - ` Relics.ApplyEffect `
18+ - ` Relics.StopEffect `
19+ - Modded Traits!
20+ - ` Traits.Register `
21+ - ` Traits.GetType `
22+ - ` Traits.SaveData `
23+ - ` Traits.LoadData `
24+ - ` Traits.LoadContent `
25+ - ` Traits.ModifyData `
26+ - ` Traits.ModifyTraitObj `
27+ - ` Traits.ExtendTypeArray `
28+ - ` Relics.ApplyEffect `
29+ - ` Scars.ModifySummonRules `
30+ - ` Scars.RegisterCustomRule `
31+
32+ ### Deletions
33+ - ` Player.(StatName) ` endpoints.
34+ - For stat modification use ` Player.PostUpdateStats.Event `
35+ - We are aware this disallows modifying Strength and Intelligence, but we are working on readding access to modifying those
36+ - Health can be modified via Vitality
37+
338## v1.1.2
439### Fixes:
540- Enemy.ModifyBehaviour now allows for completly replacing the values of ` aiScript ` and ` logicController_SO `
124159- ModSystem.ModifyEnemyData:
125160 - Allows modifying EnemyData depending on the provided EnemyType and EnemyRank
126161- ModSystem.ModifyEnemyBehaviour:
127- - Allows modifying the enemy AI script and logic controller depending on the provided EnemyType and EnemyRank (needs detailed documentation)
162+ - Allows modifying the enemy AI script and logic controller depending on the provided EnemyType and EnemyRank (needs detailed documentation)
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