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[Windows] Is contributing cameras even working? #484

@cpetry

Description

@cpetry

Unity version

6000.2.8f

Unity editor platform

Windows

AVPro Movie Capture edition

Full

AVPro Movie Capture Version

5.3.4

Which Windows version(s) are you using?

Windows 11

Which graphics API(s) are you using?

Direct3D 11

Hardware

nVidia RTX A4000 mobile

Which capture component are you using?

Capture From Camera

Capture mode

Realtime

Which output mode are you using?

Video file

Video codecs

H264

Audio source

None_

Audio codecs

None_

Any other component configuration

No response

The issue

I'm trying to use multiple cameras to render on top of each other.
As camera stacks are not working with temporal anti aliasing (TAA), I tried to use "Contrib Cameras".
In my case it is one "main camera" rendering the scene and another one that should render UI (without TAA) on top.

How should this work?
I'm not getting any addition from the second camera no matter what I set.

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