-
Notifications
You must be signed in to change notification settings - Fork 8
Open
Labels
Description
Unity version
6000.2.8f
Unity editor platform
Windows
AVPro Movie Capture edition
Full
AVPro Movie Capture Version
5.3.4
Which Windows version(s) are you using?
Windows 11
Which graphics API(s) are you using?
Direct3D 11
Hardware
nVidia RTX A4000 mobile
Which capture component are you using?
Capture From Camera
Capture mode
Realtime
Which output mode are you using?
Video file
Video codecs
H264
Audio source
None_
Audio codecs
None_
Any other component configuration
No response
The issue
I'm trying to use multiple cameras to render on top of each other.
As camera stacks are not working with temporal anti aliasing (TAA), I tried to use "Contrib Cameras".
In my case it is one "main camera" rendering the scene and another one that should render UI (without TAA) on top.
How should this work?
I'm not getting any addition from the second camera no matter what I set.