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build: add CppMacros.h includes for VC6 nullptr compatibility
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Core/GameEngineDevice/Source/W3DDevice/Common/System/W3DRadar.cpp

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
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#include "Common/AudioEventRTS.h"
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#include "Common/Debug.h"
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#include "Common/GlobalData.h"

Core/GameEngineDevice/Source/Win32Device/Common/Win32LocalFileSystem.cpp

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////////////////////////////////////////////////////////////
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#include <windows.h>
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#include "Common/AsciiString.h"
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#include "Common/GameMemory.h"
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#include "Common/PerfTimer.h"

Core/Libraries/Source/Compression/EAC/huffencode.cpp

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#define __HUFWRITE 1
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#include <string.h>
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#include "codex.h"
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#include "huffcodex.h"
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Core/Libraries/Source/WWVegas/WW3D2/missingtexture.cpp

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*/
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// 08/05/02 KM Texture class redesign
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#include "missingtexture.h"
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#include "texture.h"
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#include "dx8wrapper.h"

Core/Libraries/Source/WWVegas/WW3D2/pointgr.cpp

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* PointGroupClass::Update_Arrays -- Update all arrays used in rendering *
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* PointGroupClass::Peek_Texture -- Peeks texture *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#include "pointgr.h"
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#include "vertmaterial.h"
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#include "ww3d.h"

Core/Libraries/Source/WWVegas/WWDownload/Download.cpp

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*/
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// Download.cpp : Implementation of CDownload
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#include "DownloadDebug.h"
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#include "Download.h"
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#include "stringex.h"

Core/Libraries/Source/WWVegas/WWStub/wwallocstub.cpp

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*/
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// TheSuperHackers @build feliwir 15/04/2025 Simple allocator implementation useful for tools
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#include "always.h"
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#include <stdlib.h>
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Core/Libraries/Source/WWVegas/WWStub/wwdebugstub.cpp

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*/
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// TheSuperHackers @build feliwir 15/04/2025 Simple debug implementation useful for tools
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#include "wwdebug.h"
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#include <stdarg.h>
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#include <stdlib.h>

Core/Libraries/Source/debug/debug_debug.cpp

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//
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// Debug class implementation
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//////////////////////////////////////////////////////////////////////////////
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#include "debug.h"
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#include "internal.h"
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#include "internal_except.h"

Core/Libraries/Source/debug/debug_internal.cpp

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//
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// Implementation of internal code
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//////////////////////////////////////////////////////////////////////////////
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#include "debug.h"
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#include <windows.h>
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