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Update Examples for XRI 2.3.0
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.gitattributes

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# Set the default behavior, in case people don't have core.autocrlf set.
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* text=auto
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# These are serialized by Unity and have LF line endings.
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*.asset text eol=lf
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*.prefab text eol=lf
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# Unity insists using LF for its text assets so prevent changing them to CRLF
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*.unity text eol=lf
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*.prefab text eol=lf
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*.asset text eol=lf
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*.meta text eol=lf
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*.json text eol=lf
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.gitignore

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[Ll]ibrary/
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[Tt]emp/
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[Ll]ogs/
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[Bb]uild/
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[Bb]uilds/
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*/[Pp]ackages/com.unity.*
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Assets/AssetStoreTools*
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# XR-Interaction package internalized
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Assets/XR-Interaction/
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Assets/XR-Interaction.meta
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# Visual Studio 2015 cache directory
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/.vs/
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# This .gitignore file should be placed at the root of your Unity project directory
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# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
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# A marker file of which existence is used to decide whether to run the first-launch experience or not.
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InitCodeMarker
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/[Tt]utorial [Dd]efaults/
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# Packed templates go here
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upm-ci~/
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upm-ci.log
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# Never ignore Asset meta data...
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!/[Aa]ssets/**/*.meta
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# User's project-specific settings implemented using Settings Manager
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/ProjectSettings/Packages
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# The rest are general best practices for Unity projects
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/.Editor/
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/[Ll]ibrary/
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/[Tt]emp/
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/[Oo]bj/
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/[Bb]uild/
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/[Bb]uilds/
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/[Ll]ogs/
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/[Mm]emoryCaptures/
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/[Vv]alidationSuiteResults/
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# Project/user-specific settings using Settings Manager
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/ProjectSettings/Packages/
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# UserSettings introduced in 2020.1
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/UserSettings/
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# Uncomment this line if you wish to ignore the asset store tools plugin
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/[Aa]ssets/AssetStoreTools*
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# Autogenerated Jetbrains Rider plugin
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[Aa]ssets/Plugins/Editor/JetBrains*
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# Rider
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.idea/
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# Visual Studio cache directory
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.vs/
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# Visual Studio Code settings directory and config
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.vscode/
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.vsconfig
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# Gradle cache directory
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.gradle/
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ExportedObj/
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.vsconfig
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*.csproj
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*.unityproj
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*.svd
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*.opendb
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*.pidb.meta
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*.pdb.meta
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*.mdb.meta
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# Unity3D Generated File On Crash Reports
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# Unity3D generated file on crash reports
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sysinfo.txt
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# Builds
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*.apk
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*.unitypackage
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# Crashlytics generated file
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crashlytics-build.properties
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*.orig
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*.orig.meta
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# Format files
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.gitmodules

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AR/.gitignore

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AR/Assets/Materials.meta

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AR/Assets/Materials/Checkered.mat

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AR/Assets/Materials/GrayFloor.mat

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AR/Assets/Materials/GrayFloor.mat.meta

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