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*[Station 3: Activate Interactables](Documentation/ActivateInteractables.md) - Manipulation of objects that can be triggered by the user.
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*[Station 4: Socket Interactors](Documentation/SocketInteractors.md) - Manipulation of objects that can snap to specific positions.
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*[Station 5: Gaze Interactions](Documentation/Gaze.md) - Leverage the eye-tracked or head-based gaze interactor to add assistive interaction to your projects.
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*[Station 6: 2D UI](Documentation/UI-2D.md) - Creation and interaction with [world space](https://docs.unity3d.com/Packages/com.unity.ugui@1.0/manual/UICanvas.html#world-space) 2D UI.
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*[Station 7: 3D UI](Documentation/UI-3D.md) - Creation and interaction with 3D constrained controls.
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*[Station 8: Physics Interactables](Documentation/PhysicsInteractables.md) - Best practices for combining physics and XR input.
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*[Station 5: Gaze Interaction](Documentation/Gaze.md) - Leverage the eye-tracked or head-based gaze interactor to add assistive interaction.
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*[Station 6: Focus Interaction](Documentation/Focus.md) - Interaction with focused objects.
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*[Station 7: 2D UI](Documentation/UI-2D.md) - Creation and interaction with [world space](https://docs.unity3d.com/Packages/com.unity.ugui@1.0/manual/UICanvas.html#world-space) 2D UI.
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*[Station 8: 3D UI](Documentation/UI-3D.md) - Creation and interaction with 3D constrained controls.
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*[Station 9: Physics Interactables](Documentation/PhysicsInteractables.md) - Best practices for combining physics and XR input.
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*[Station 10: Climb Interactables](Documentation/ClimbInteractables.md) - Interaction with objects that allow for climbing.
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For a list of new features and deprecations, see [XRI Examples Changelog](CHANGELOG.md).
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