Skip to content

Adding action color code in Promotion Screen #96

@tibosax

Description

@tibosax

Hi,
I use the [WOTC] Cost-Based Ability Colors mod, which has helped immensely in understanding what ends and what doesn't end the turn. I think that adding the same kind of information would help understanding how abilities work, which the game does a poor job of explaining. For example, hacking an object doesn't end the turn but haywire protocol does, which isn't really obvious.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions