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| 1 | +#include "freertos/FreeRTOS.h" |
| 2 | +#include "freertos/task.h" |
| 3 | +#include "freertos/semphr.h" |
| 4 | +#include "esp_system.h" |
| 5 | +#include "esp_log.h" |
| 6 | +#include "lvgl.h" |
| 7 | +#include "bsp/esp-bsp.h" |
| 8 | + |
| 9 | +#define TAG "TicTacToe" |
| 10 | + |
| 11 | +static lv_obj_t *btn_grid[3][3]; |
| 12 | +static char board[3][3]; |
| 13 | +static bool player_turn = true; // true for 'X', false for 'O' |
| 14 | +static bool event_in_progress = false; // Flag for event handling |
| 15 | +static portMUX_TYPE mux = portMUX_INITIALIZER_UNLOCKED; // Mutex for critical sections |
| 16 | + |
| 17 | +static void reset_game() { |
| 18 | + memset(board, 0, sizeof(board)); |
| 19 | + for (int row = 0; row < 3; ++row) { |
| 20 | + for (int col = 0; col < 3; ++col) { |
| 21 | + lv_obj_t *btn = btn_grid[row][col]; |
| 22 | + lv_label_set_text(lv_obj_get_child(btn, 0), ""); |
| 23 | + lv_obj_clear_state(btn, LV_STATE_DISABLED); |
| 24 | + } |
| 25 | + } |
| 26 | + player_turn = true; |
| 27 | +} |
| 28 | + |
| 29 | +static void close_message_box(lv_timer_t *timer) { |
| 30 | + lv_obj_t *msg_box = (lv_obj_t *)lv_timer_get_user_data(timer); |
| 31 | + lv_msgbox_close(msg_box); |
| 32 | + lv_timer_delete(timer); |
| 33 | + reset_game(); |
| 34 | +} |
| 35 | + |
| 36 | +static void show_message(const char *text) { |
| 37 | + ESP_LOGI(TAG, "%s", text); |
| 38 | + lv_obj_t *msg_box = lv_msgbox_create(NULL); |
| 39 | + lv_msgbox_add_text(msg_box, text); |
| 40 | + lv_obj_center(msg_box); |
| 41 | + lv_timer_create(close_message_box, 2000, msg_box); |
| 42 | +} |
| 43 | + |
| 44 | +static bool check_winner(char player) { |
| 45 | + for (int i = 0; i < 3; ++i) { |
| 46 | + // Check rows |
| 47 | + if (board[i][0] == player && board[i][1] == player && board[i][2] == player) |
| 48 | + return true; |
| 49 | + // Check columns |
| 50 | + if (board[0][i] == player && board[1][i] == player && board[2][i] == player) |
| 51 | + return true; |
| 52 | + } |
| 53 | + // Check diagonals |
| 54 | + if (board[0][0] == player && board[1][1] == player && board[2][2] == player) |
| 55 | + return true; |
| 56 | + if (board[0][2] == player && board[1][1] == player && board[2][0] == player) |
| 57 | + return true; |
| 58 | + return false; |
| 59 | +} |
| 60 | + |
| 61 | +static void event_handler(lv_event_t *e) { |
| 62 | + taskENTER_CRITICAL(&mux); // Enter critical section |
| 63 | + if (event_in_progress) { |
| 64 | + taskEXIT_CRITICAL(&mux); // Exit critical section if an event is already in progress |
| 65 | + return; |
| 66 | + } |
| 67 | + event_in_progress = true; |
| 68 | + taskEXIT_CRITICAL(&mux); // Exit critical section |
| 69 | + |
| 70 | + lv_event_code_t code = lv_event_get_code(e); |
| 71 | + lv_obj_t *btn = lv_event_get_target(e); |
| 72 | + |
| 73 | + if (code == LV_EVENT_CLICKED) { |
| 74 | + uint32_t id = (uint32_t)lv_event_get_user_data(e); |
| 75 | + uint8_t row = id / 3; |
| 76 | + uint8_t col = id % 3; |
| 77 | + if (board[row][col] == 0) { |
| 78 | + board[row][col] = player_turn ? 'X' : 'O'; |
| 79 | + lv_label_set_text(lv_obj_get_child(btn, 0), player_turn ? "X" : "O"); |
| 80 | + lv_obj_add_state(btn, LV_STATE_DISABLED); // Disable the button after being clicked |
| 81 | + |
| 82 | + if (check_winner(player_turn ? 'X' : 'O')) { |
| 83 | + show_message(player_turn ? "Player X wins!" : "Player O wins!"); |
| 84 | + } else if (memchr(board, 0, sizeof(board)) == NULL) { |
| 85 | + show_message("It's a draw!"); |
| 86 | + } else { |
| 87 | + player_turn = !player_turn; |
| 88 | + } |
| 89 | + } |
| 90 | + } |
| 91 | + |
| 92 | + taskENTER_CRITICAL(&mux); // Enter critical section |
| 93 | + event_in_progress = false; // Mark the event as processed |
| 94 | + taskEXIT_CRITICAL(&mux); // Exit critical section |
| 95 | +} |
| 96 | + |
| 97 | +void lvgl_task(void *pvParameter) { |
| 98 | + while (1) { |
| 99 | + vTaskDelay(pdMS_TO_TICKS(1000)); // Add a small delay to prevent watchdog issues |
| 100 | + } |
| 101 | +} |
| 102 | + |
| 103 | +void reset_to_factory_app() { |
| 104 | + // Get the partition structure for the factory partition |
| 105 | + const esp_partition_t *factory_partition = esp_partition_find_first(ESP_PARTITION_TYPE_APP, ESP_PARTITION_SUBTYPE_APP_FACTORY, NULL); |
| 106 | + if (factory_partition != NULL) { |
| 107 | + if (esp_ota_set_boot_partition(factory_partition) == ESP_OK) { |
| 108 | + printf("Set boot partition to factory, restarting now.\n"); |
| 109 | + } else { |
| 110 | + printf("Failed to set boot partition to factory.\n"); |
| 111 | + } |
| 112 | + } else { |
| 113 | + printf("Factory partition not found.\n"); |
| 114 | + } |
| 115 | + |
| 116 | + fflush(stdout); |
| 117 | +} |
| 118 | + |
| 119 | +void app_main(void) { |
| 120 | + // Reset to factory app for the next boot. |
| 121 | + // It should return to graphical bootloader. |
| 122 | + reset_to_factory_app(); |
| 123 | + |
| 124 | + // Initialize the BSP |
| 125 | + bsp_i2c_init(); |
| 126 | + bsp_display_start(); |
| 127 | + lv_init(); |
| 128 | + |
| 129 | + // Create a grid for buttons |
| 130 | + lv_obj_t *grid = lv_obj_create(lv_scr_act()); |
| 131 | + static lv_coord_t col_dsc[] = {LV_GRID_FR(1), LV_GRID_FR(1), LV_GRID_FR(1), LV_GRID_TEMPLATE_LAST}; |
| 132 | + static lv_coord_t row_dsc[] = {LV_GRID_FR(1), LV_GRID_FR(1), LV_GRID_FR(1), LV_GRID_TEMPLATE_LAST}; |
| 133 | + lv_obj_set_grid_dsc_array(grid, col_dsc, row_dsc); |
| 134 | + lv_obj_set_size(grid, 240, 240); |
| 135 | + lv_obj_align(grid, LV_ALIGN_CENTER, 0, 0); |
| 136 | + |
| 137 | + for (int row = 0; row < 3; ++row) { |
| 138 | + for (int col = 0; col < 3; ++col) { |
| 139 | + lv_obj_t *btn = lv_btn_create(grid); |
| 140 | + lv_obj_set_grid_cell(btn, LV_GRID_ALIGN_STRETCH, col, 1, LV_GRID_ALIGN_STRETCH, row, 1); |
| 141 | + lv_obj_t *label = lv_label_create(btn); |
| 142 | + lv_label_set_text(label, ""); |
| 143 | + lv_obj_center(label); |
| 144 | + lv_obj_add_event_cb(btn, event_handler, LV_EVENT_CLICKED, (void *)(row * 3 + col)); |
| 145 | + btn_grid[row][col] = btn; |
| 146 | + } |
| 147 | + } |
| 148 | + |
| 149 | + bsp_display_backlight_on(); |
| 150 | + |
| 151 | + reset_game(); |
| 152 | + |
| 153 | + // Create a task to handle LVGL |
| 154 | + xTaskCreate(lvgl_task, "lvgl_task", 16384, NULL, 1, NULL); |
| 155 | +} |
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