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Remove obsolete paragraph about Linux power-saving inhibition
Since godotengine/godot#108704, the sentence about Flatpak is fully obsolete: 1. All standard Flatpak runtimes contain libdbus; 2. With the addition of support for the XDG Inhibit portal, Godot is able to inhibit idle without any sandboxing adjustments. More generally, I don't think we need to mention that D-Bus is required to inhibit idle, even outside Flatpak: practically speaking, all desktop Linux systems have had libdbus available for 20+ years. Remove the whole paragraph.
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tutorials/inputs/controllers_gamepads_joysticks.rst

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@@ -280,10 +280,6 @@ is running. If you notice the system is turning off its display when playing
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with a gamepad, check the value of **Display > Window > Energy Saving > Keep Screen On**
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in the Project Settings.
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On Linux, power saving prevention requires the engine to be able to use D-Bus.
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Check whether D-Bus is installed and reachable if running the project within a
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Flatpak, as sandboxing restrictions may make this impossible by default.
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Troubleshooting
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