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6 files changed

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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>netcoreapp3.0</TargetFramework>
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<RootNamespace>_3._2._41</RootNamespace>
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="..\BinarySearchTree\BinarySearchTree.csproj" />
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</ItemGroup>
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</Project>

3 Searching/3.2/3.2.41/Program.cs

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using System;
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using System.Diagnostics;
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using BinarySearchTree;
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namespace _3._2._41
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{
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class Program
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{
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static void Main(string[] args)
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{
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var n = 10000;
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for (var i = 0; i < 3; i++)
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{
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var bst = new BST<int, int>();
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var bstArray = new BSTArray<int, int>(n);
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Console.WriteLine("BST");
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Test(n, bst);
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Console.WriteLine("BST Array");
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Test(n, bstArray);
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n *= 10;
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}
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}
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static void Test(int n, IST<int, int> st)
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{
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var data = new int[n];
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for (var i = 0; i < n; i++)
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{
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data[i] = i;
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}
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Shuffle(data);
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var sw = Stopwatch.StartNew();
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foreach (var item in data)
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{
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st.Put(item, item);
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}
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sw.Stop();
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Console.WriteLine("Random Put " + n + ":" + sw.ElapsedMilliseconds + "ms");
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Shuffle(data);
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sw.Restart();
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foreach (var item in data)
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{
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st.Get(item);
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}
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sw.Stop();
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Console.WriteLine("Random Get " + n + ":" + sw.ElapsedMilliseconds + "ms");
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Shuffle(data);
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sw.Restart();
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foreach (var item in data)
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{
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st.Delete(item);
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}
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sw.Stop();
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Console.WriteLine("Random Delete " + n + ":" + sw.ElapsedMilliseconds + "ms");
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}
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static void Shuffle<T>(T[] a)
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{
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var random = new Random();
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for (var i = 0; i < a.Length; i++)
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{
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var r = i + random.Next(a.Length - i);
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var temp = a[i];
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a[i] = a[r];
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a[r] = temp;
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}
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}
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}
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}

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