@@ -50,7 +50,7 @@ <h1 class="book"><a href="/">Game Programming Patterns</a></h1>
5050< p > At the back of the stack of pages was a real monster: a program that took up
5151several dense pages of code. It took a while before we worked up the courage
5252to even try it, but it was irresistible — the title above the listing was
53- “Tunnels and Trolls. ” We had no idea what it did, but it sounded like a game,
53+ “Tunnels and Trolls”. We had no idea what it did, but it sounded like a game,
5454and what could be cooler than a computer game that you programmed yourself?</ p >
5555< p > We never did get it running, and after a year, we moved out of that classroom.
5656(Much later when I actually knew a bit of BASIC, I realized that it was just a
@@ -70,7 +70,7 @@ <h1 class="book"><a href="/">Game Programming Patterns</a></h1>
7070
7171< p > At first, the challenge was just getting something on screen. Then, it became
7272figuring out how to write programs bigger than what would fit in my head. Instead
73- of just reading about “How to Program in C++, ” I started trying to find books
73+ of just reading about “How to Program in C++”, I started trying to find books
7474about how to < em > organize</ em > programs.</ p >
7575< p > Fast-forward several years, and a < span name ="friend "> friend</ span > hands me a
7676book: < em > Design Patterns: Elements of Reusable Object-Oriented Software</ em > .
@@ -172,7 +172,7 @@ <h2><a href="#how-it-relates-to-design-patterns" name="how-it-relates-to-design-
172172attempt to do that for software.</ p >
173173</ aside >
174174
175- < p > By calling this book “Game Programming Patterns, ” I’m not trying to imply that
175+ < p > By calling this book “Game Programming Patterns”, I’m not trying to imply that
176176the Gang of Four’s book is < span name ="nongames "> inapplicable</ span > to games.
177177On the contrary: the < a href ="design-patterns-revisited.html "> Design Patterns Revisited</ a >
178178section of this book covers many of the patterns from < em > Design
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