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README.md

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@@ -5,7 +5,7 @@ A custom Unity Editor tool designed to streamline the process of viewing and edi
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## Features and todos:
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- [x] **Side-by-Side Editing**: View and edit multiple ScriptableObjects of the same type in a single window for faster workflows.
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- [x] **Multi-Type Support**: Display different types of ScriptableObjects in a vertical list for easy access.
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- [x] **Customizable Layout**: Easily switch between viewing configurations and types.
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- [x] **Basic Filters**: Easily switch between viewing configurations and types.
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- [x] **Intuitive Interface**: Built with Unity's Editor API for a seamless integration into your Unity projects.
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- [x] **Adding and Removing ScriptableObjects**
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- [ ] Advanced Filtering Options
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## Installation
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1. Copy and paste the script located at ``Assets/Editor/Editor Windows/ScriptableObjectEditorWindow.cs`` into your Unity project's ``Assets/Editor`` folder.
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2. For this version, your ScriptableObjects must be placed in the ``Assets/Resources/ScriptableObjects/`` folder (the program will automatically fetch all ScriptableObjects from this directory).
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3. In Unity, go to the top menu and find the new "Game Configuration Editor" window.
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3. In Unity, go to the Window menu and find the new "Game Config Editor" window.
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4. Open the editor window to start managing your ScriptableObjects.
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