You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: README.md
+10Lines changed: 10 additions & 0 deletions
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -8,6 +8,16 @@ A custom Unity Editor tool designed to streamline the process of viewing and edi
8
8
-**Customizable Layout**: Easily switch between viewing configurations and types.
9
9
-**Intuitive Interface**: Built with Unity's Editor API for a seamless integration into your Unity projects.
10
10
11
+
## Updates
12
+
- Adding and Removing ScriptableObjects
13
+
- Reverting Value Change
14
+
- Advanced Filtering Options
15
+
- Dynamic ScriptableObject Loading: <br/>
16
+
A functionality to dynamically locate and load ScriptableObjects within the project, removing the dependency on a specific folder structure (e.g., Assets/Resources/ScriptableObjects/).
17
+
18
+
19
+
20
+
11
21
## Installation
12
22
1. Copy and paste the script located at ``Assets/Editor/Editor Windows/ScriptableObjectEditorWindow.cs`` into your Unity project's ``Assets/Editor`` folder.
13
23
2. For this version, your ScriptableObjects must be placed in the ``Assets/Resources/ScriptableObjects/`` folder (the program will automatically fetch all ScriptableObjects from this directory).
0 commit comments