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Added advanced setup script, and some other tweaks: #2
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- X2PG support is now integrated into X2MBC and can be enabled by toggling a flag in build.ps1. X2PG must still be installed to do anything, though. - X2MBC can now pick the Highlander up from the X2EMPT_HIGHLANDER_FOLDER environment variable, in addition to the previously documented options. - The advanced setup script can configure X2MBC to: - Build against the Highlander from GitHub (also initializes Git), or from a local copy. The local copy may or may not be configured to use X2EMPT_HIGHLANDER_FOLDER. - Use X2PG verification. - Cook the mod. - Build against any other mod of the user's choosing. - Proofread the readme a bit, cleaning up typos and punching up the grammar.
DaloLorn
commented
Nov 11, 2025
DaloLorn
commented
Nov 11, 2025
- Fixed my argument checks. - Removed defective ELSE-IF constructs in favor of GOTOs. *grumbles about batch scripting* - Git automation no longer picks up the setup scripts or the raw X2MBC script.
… the Highlander from GitHub. This means you no longer need to manually set up Git if you're building against a local Highlander (e.g. from environment variables!).
- Now properly finishes the initial commit. - No longer crashes halfway through because the scripts were deleted during execution.
…lessly stolen from) the LWotC repo.
…so added a reference to the advanced setup to ReadMe.txt.
- Fixed an issue where the advanced setup was no longer correctly passing parameters to regular setup. - Fixed an issue where the FART placeholders in the VSCode workspace weren't being properly cleared. - Fixed an issue where the VSCode workspace wouldn't know where the SDK source folder was, because you can't read environment variables in a workspace definition. (This also affected workspaces trying to grab the Highlander from environment. Fixed that too.) - Added optional SDK/game folder detection steps to advanced setup.
…figured for the build automation and VSCode workspace.
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X2EMPT_HIGHLANDER_FOLDERenvironment variable, in addition to the previously documented options.X2EMPT_HIGHLANDER_FOLDERas an alternative to being hardcoded into the build script.