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| 1 | +{ |
| 2 | + This file is part of: |
| 3 | + |
| 4 | + SDL3 for Pascal |
| 5 | + (https://github.com/PascalGameDevelopment/SDL3-for-Pascal) |
| 6 | + SPDX-License-Identifier: Zlib |
| 7 | +} |
| 8 | + |
| 9 | +{* |
| 10 | + * A set of blend modes used in drawing operations. |
| 11 | + * |
| 12 | + * These predefined blend modes are supported everywhere. |
| 13 | + * |
| 14 | + * Additional values may be obtained from SDL_ComposeCustomBlendMode. |
| 15 | + * |
| 16 | + * \since This datatype is available since SDL 3.1.3. |
| 17 | + * |
| 18 | + * \sa SDL_ComposeCustomBlendMode |
| 19 | + } |
| 20 | +type |
| 21 | + PPSDL_BlendMode = ^PSDL_BlendMode; |
| 22 | + PSDL_BlendMode = ^TSDL_BlendMode; |
| 23 | + TSDL_BlendMode = cuint32; |
| 24 | + |
| 25 | +const |
| 26 | + SDL_BLENDMODE_NONE = TSDL_BlendMode($00000000); {*< no blending: dstRGBA = srcRGBA } |
| 27 | + SDL_BLENDMODE_BLEND = TSDL_BlendMode($00000001); {*< alpha blending: dstRGB = (srcRGB * srcA) + (dstRGB * (1-srcA)), dstA = srcA + (dstA * (1-srcA)) } |
| 28 | + SDL_BLENDMODE_BLEND_PREMULTIPLIED = TSDL_BlendMode($00000010); {*< pre-multiplied alpha blending: dstRGBA = srcRGBA + (dstRGBA * (1-srcA)) } |
| 29 | + SDL_BLENDMODE_ADD = TSDL_BlendMode($00000002); {*< additive blending: dstRGB = (srcRGB * srcA) + dstRGB, dstA = dstA } |
| 30 | + SDL_BLENDMODE_ADD_PREMULTIPLIED = TSDL_BlendMode($00000020); {*< pre-multiplied additive blending: dstRGB = srcRGB + dstRGB, dstA = dstA } |
| 31 | + SDL_BLENDMODE_MOD = TSDL_BlendMode($00000004); {*< color modulate: dstRGB = srcRGB * dstRGB, dstA = dstA } |
| 32 | + SDL_BLENDMODE_MUL = TSDL_BlendMode($00000008); {*< color multiply: dstRGB = (srcRGB * dstRGB) + (dstRGB * (1-srcA)), dstA = dstA } |
| 33 | + SDL_BLENDMODE_INVALID = TSDL_BlendMode($7FFFFFFF); |
| 34 | + |
| 35 | +{* |
| 36 | + * The blend operation used when combining source and destination pixel |
| 37 | + * components. |
| 38 | + * |
| 39 | + * \since This enum is available since SDL 3.1.3. |
| 40 | + } |
| 41 | +type |
| 42 | + PPSDL_BlendOperation = ^PSDL_BlendOperation; |
| 43 | + PSDL_BlendOperation = ^TSDL_BlendOperation; |
| 44 | + TSDL_BlendOperation = Integer; |
| 45 | +const |
| 46 | + SDL_BLENDOPERATION_ADD = TSDL_BlendOperation($1); {*< dst + src: supported by all renderers } |
| 47 | + SDL_BLENDOPERATION_SUBTRACT = TSDL_BlendOperation($2); {*< src - dst: supported by D3D, OpenGL, OpenGLES, and Vulkan } |
| 48 | + SDL_BLENDOPERATION_REV_SUBTRACT = TSDL_BlendOperation($3); {*< dst - src: supported by D3D, OpenGL, OpenGLES, and Vulkan } |
| 49 | + SDL_BLENDOPERATION_MINIMUM = TSDL_BlendOperation($4); {*< min(dst, src): supported by D3D, OpenGL, OpenGLES, and Vulkan } |
| 50 | + SDL_BLENDOPERATION_MAXIMUM = TSDL_BlendOperation($5); {*< max(dst, src): supported by D3D, OpenGL, OpenGLES, and Vulkan } |
| 51 | + |
| 52 | +{* |
| 53 | + * The normalized factor used to multiply pixel components. |
| 54 | + * |
| 55 | + * The blend factors are multiplied with the pixels from a drawing operation |
| 56 | + * (src) and the pixels from the render target (dst) before the blend |
| 57 | + * operation. The comma-separated factors listed above are always applied in |
| 58 | + * the component order red, green, blue, and alpha. |
| 59 | + * |
| 60 | + * \since This enum is available since SDL 3.1.3. |
| 61 | + } |
| 62 | +type |
| 63 | + PPSDL_BlendFactor = ^PSDL_BlendFactor; |
| 64 | + PSDL_BlendFactor = ^TSDL_BlendFactor; |
| 65 | + TSDL_BlendFactor = Integer; |
| 66 | +const |
| 67 | + SDL_BLENDFACTOR_ZERO = TSDL_BlendFactor($1); {*< 0, 0, 0, 0 } |
| 68 | + SDL_BLENDFACTOR_ONE = TSDL_BlendFactor($2); {*< 1, 1, 1, 1 } |
| 69 | + SDL_BLENDFACTOR_SRC_COLOR = TSDL_BlendFactor($3); {*< srcR, srcG, srcB, srcA } |
| 70 | + SDL_BLENDFACTOR_ONE_MINUS_SRC_COLOR = TSDL_BlendFactor($4); {*< 1-srcR, 1-srcG, 1-srcB, 1-srcA } |
| 71 | + SDL_BLENDFACTOR_SRC_ALPHA = TSDL_BlendFactor($5); {*< srcA, srcA, srcA, srcA } |
| 72 | + SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA = TSDL_BlendFactor($6); {*< 1-srcA, 1-srcA, 1-srcA, 1-srcA } |
| 73 | + SDL_BLENDFACTOR_DST_COLOR = TSDL_BlendFactor($7); {*< dstR, dstG, dstB, dstA } |
| 74 | + SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR = TSDL_BlendFactor($8); {*< 1-dstR, 1-dstG, 1-dstB, 1-dstA } |
| 75 | + SDL_BLENDFACTOR_DST_ALPHA = TSDL_BlendFactor($9); {*< dstA, dstA, dstA, dstA } |
| 76 | + SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA = TSDL_BlendFactor($A); {*< 1-dstA, 1-dstA, 1-dstA, 1-dstA } |
| 77 | + |
| 78 | +{* |
| 79 | + * Compose a custom blend mode for renderers. |
| 80 | + * |
| 81 | + * The functions SDL_SetRenderDrawBlendMode and SDL_SetTextureBlendMode accept |
| 82 | + * the SDL_BlendMode returned by this function if the renderer supports it. |
| 83 | + * |
| 84 | + * A blend mode controls how the pixels from a drawing operation (source) get |
| 85 | + * combined with the pixels from the render target (destination). First, the |
| 86 | + * components of the source and destination pixels get multiplied with their |
| 87 | + * blend factors. Then, the blend operation takes the two products and |
| 88 | + * calculates the result that will get stored in the render target. |
| 89 | + * |
| 90 | + * Expressed in pseudocode, it would look like this: |
| 91 | + * |
| 92 | + * ```c |
| 93 | + * dstRGB = colorOperation(srcRGB * srcColorFactor, dstRGB * dstColorFactor); |
| 94 | + * dstA = alphaOperation(srcA * srcAlphaFactor, dstA * dstAlphaFactor); |
| 95 | + * ``` |
| 96 | + * |
| 97 | + * Where the functions `colorOperation(src, dst)` and `alphaOperation(src, |
| 98 | + * dst)` can return one of the following: |
| 99 | + * |
| 100 | + * - `src + dst` |
| 101 | + * - `src - dst` |
| 102 | + * - `dst - src` |
| 103 | + * - `min(src, dst)` |
| 104 | + * - `max(src, dst)` |
| 105 | + * |
| 106 | + * The red, green, and blue components are always multiplied with the first, |
| 107 | + * second, and third components of the SDL_BlendFactor, respectively. The |
| 108 | + * fourth component is not used. |
| 109 | + * |
| 110 | + * The alpha component is always multiplied with the fourth component of the |
| 111 | + * SDL_BlendFactor. The other components are not used in the alpha |
| 112 | + * calculation. |
| 113 | + * |
| 114 | + * Support for these blend modes varies for each renderer. To check if a |
| 115 | + * specific SDL_BlendMode is supported, create a renderer and pass it to |
| 116 | + * either SDL_SetRenderDrawBlendMode or SDL_SetTextureBlendMode. They will |
| 117 | + * return with an error if the blend mode is not supported. |
| 118 | + * |
| 119 | + * This list describes the support of custom blend modes for each renderer. |
| 120 | + * All renderers support the four blend modes listed in the SDL_BlendMode |
| 121 | + * enumeration. |
| 122 | + * |
| 123 | + * - **direct3d**: Supports all operations with all factors. However, some |
| 124 | + * factors produce unexpected results with `SDL_BLENDOPERATION_MINIMUM` and |
| 125 | + * `SDL_BLENDOPERATION_MAXIMUM`. |
| 126 | + * - **direct3d11**: Same as Direct3D 9. |
| 127 | + * - **opengl**: Supports the `SDL_BLENDOPERATION_ADD` operation with all |
| 128 | + * factors. OpenGL versions 1.1, 1.2, and 1.3 do not work correctly here. |
| 129 | + * - **opengles2**: Supports the `SDL_BLENDOPERATION_ADD`, |
| 130 | + * `SDL_BLENDOPERATION_SUBTRACT`, `SDL_BLENDOPERATION_REV_SUBTRACT` |
| 131 | + * operations with all factors. |
| 132 | + * - **psp**: No custom blend mode support. |
| 133 | + * - **software**: No custom blend mode support. |
| 134 | + * |
| 135 | + * Some renderers do not provide an alpha component for the default render |
| 136 | + * target. The `SDL_BLENDFACTOR_DST_ALPHA` and |
| 137 | + * `SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA` factors do not have an effect in this |
| 138 | + * case. |
| 139 | + * |
| 140 | + * \param srcColorFactor the SDL_BlendFactor applied to the red, green, and |
| 141 | + * blue components of the source pixels. |
| 142 | + * \param dstColorFactor the SDL_BlendFactor applied to the red, green, and |
| 143 | + * blue components of the destination pixels. |
| 144 | + * \param colorOperation the SDL_BlendOperation used to combine the red, |
| 145 | + * green, and blue components of the source and |
| 146 | + * destination pixels. |
| 147 | + * \param srcAlphaFactor the SDL_BlendFactor applied to the alpha component of |
| 148 | + * the source pixels. |
| 149 | + * \param dstAlphaFactor the SDL_BlendFactor applied to the alpha component of |
| 150 | + * the destination pixels. |
| 151 | + * \param alphaOperation the SDL_BlendOperation used to combine the alpha |
| 152 | + * component of the source and destination pixels. |
| 153 | + * \returns an SDL_BlendMode that represents the chosen factors and |
| 154 | + * operations. |
| 155 | + * |
| 156 | + * \threadsafety It is safe to call this function from any thread. |
| 157 | + * |
| 158 | + * \since This function is available since SDL 3.1.3. |
| 159 | + * |
| 160 | + * \sa SDL_SetRenderDrawBlendMode |
| 161 | + * \sa SDL_GetRenderDrawBlendMode |
| 162 | + * \sa SDL_SetTextureBlendMode |
| 163 | + * \sa SDL_GetTextureBlendMode |
| 164 | + } |
| 165 | +function SDL_ComposeCustomBlendMode( |
| 166 | + srcColorFactor: TSDL_BlendFactor; |
| 167 | + dstColorFactor: TSDL_BlendFactor; |
| 168 | + colorOperation: TSDL_BlendOperation; |
| 169 | + srcAlphaFactor: TSDL_BlendFactor; |
| 170 | + dstAlphaFactor: TSDL_BlendFactor; |
| 171 | + alphaOperation: TSDL_BlendOperation): TSDL_BlendMode; cdecl; |
| 172 | + external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_ComposeCustomBlendMode' {$ENDIF} {$ENDIF}; |
| 173 | + |
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