multigpu: Don't constantly re-create slot #1888
Merged
+1
−4
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Fix up for #1882.
Turns out the simple one-line fix actually caused the slot to be constantly re-created if we selected a different transfer format...
This now changes the semantics of
dma_shadow_copyto never wipe the slot on it's own.Instead this is the responsibility of the caller.
Luckily we already do the right thing, as
MultiTexture::from_surfacewipes it's textures (and this associated state like shadow buffers), if the format changes.