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Add file-based save/load for scene state #844
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Co-authored-by: kjy5 <82800265+kjy5@users.noreply.github.com>
Co-authored-by: kjy5 <82800265+kjy5@users.noreply.github.com>
Co-authored-by: kjy5 <82800265+kjy5@users.noreply.github.com>
Co-authored-by: kjy5 <82800265+kjy5@users.noreply.github.com>
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[WIP] Add save and load functionality for scene state
Add file-based save/load for scene state
Nov 15, 2025
kjy5
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Nov 16, 2025
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Remove meta files, that will be generated by the editor
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Only save scene state, atlas state, and rig state
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use a modern file picker plugin to get save and load paths instead of saving and loading to a fixed location
… use SimpleFileBrowser Co-authored-by: kjy5 <82800265+kjy5@users.noreply.github.com>
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All feedback addressed in commit 576edcb:
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Implements save/load of scene, atlas, and rig state to JSON files via File menu, following the
LocalStorageServicepattern.Changes
New Components
FileStorageService: Handles JSON file I/O withSaveToFile<T>()andLoadFromFile<T>()methodsSavedState: Aggregate model containing Scene, Rig, and AtlasSettings state slicesService Layer
StoreServicewithSaveToFile()andLoadFromFile()methodsLoadFromFile()updates local storage and triggers automatic scene reload (pattern fromAtlasSettingsViewModel)UI Integration
SaveStateToFileandLoadStateFromFilecommands toMainViewModelSimpleFileBrowserplugin for cross-platform file picker dialogsMain.uxmlandMainView.csBehavior
Save: User selects save location via file picker → Current Redux store state → JSON file
Load: User selects file via file picker → JSON file → Local storage → Scene reload → Store reinitializes from local storage
The save/load feature works consistently across Unity Editor and built applications (including WebGL) using the SimpleFileBrowser plugin.
Original prompt
💡 You can make Copilot smarter by setting up custom instructions, customizing its development environment and configuring Model Context Protocol (MCP) servers. Learn more Copilot coding agent tips in the docs.