Skip to content
Open
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
1 change: 1 addition & 0 deletions Makefile
Original file line number Diff line number Diff line change
Expand Up @@ -19,6 +19,7 @@ compressor \
crossfade \
dcblock \
decimator \
diffuser \
drip \
fm2 \
fold \
Expand Down
2 changes: 2 additions & 0 deletions daisysp.h
Original file line number Diff line number Diff line change
Expand Up @@ -34,13 +34,15 @@
#include "modules/dcblock.h"
#include "modules/decimator.h"
#include "modules/delayline.h"
#include "modules/diffuser.h"
#include "modules/drip.h"
#include "modules/dsp.h"
#include "modules/dust.h"
#include "modules/fm2.h"
#include "modules/fold.h"
#include "modules/formantosc.h"
#include "modules/fractal_noise.h"
#include "modules/fx_engine.h"
#include "modules/grainlet.h"
#include "modules/harmonic_osc.h"
#include "modules/hihat.h"
Expand Down
64 changes: 64 additions & 0 deletions modules/diffuser.cpp
Original file line number Diff line number Diff line change
@@ -0,0 +1,64 @@
#include "dsp.h"
#include "diffuser.h"
#include <math.h>

using namespace daisysp;

void Diffuser::Init()
{
engine_.Init(buffer_);
engine_.SetLFOFrequency(LFO_1, 0.3f / 48000.0f);
lp_decay_ = 0.0f;

SetAmount(1.f);
SetTime(.5f);
}

float Diffuser::Process(float in)
{
typedef E::Reserve<
126,
E::Reserve<
180,
E::Reserve<
269,
E::Reserve<
444,
E::Reserve<1653, E::Reserve<2010, E::Reserve<3411>>>>>>>
Memory;
E::DelayLine<Memory, 0> ap1;
E::DelayLine<Memory, 1> ap2;
E::DelayLine<Memory, 2> ap3;
E::DelayLine<Memory, 3> ap4;
E::DelayLine<Memory, 4> dapa;
E::DelayLine<Memory, 5> dapb;
E::DelayLine<Memory, 6> del;
E::Context c;
const float kap = 0.625f;
const float klp = 0.75f;
float lp = lp_decay_;

float wet;
engine_.Start(&c);
c.Read(in);
c.Read(ap1 TAIL, kap);
c.WriteAllPass(ap1, -kap);
c.Read(ap2 TAIL, kap);
c.WriteAllPass(ap2, -kap);
c.Read(ap3 TAIL, kap);
c.WriteAllPass(ap3, -kap);
c.Interpolate(ap4, 400.0f, LFO_1, 43.0f, kap);
c.WriteAllPass(ap4, -kap);
c.Interpolate(del, 3070.0f, LFO_1, 340.0f, rt_);
c.Lp(lp, klp);
c.Read(dapa TAIL, -kap);
c.WriteAllPass(dapa, kap);
c.Read(dapb TAIL, kap);
c.WriteAllPass(dapb, -kap);
c.Write(del, 2.0f);
c.Write(wet, 0.0f);

lp_decay_ = lp;

return .1f * amount_ * (wet - in);
}
60 changes: 60 additions & 0 deletions modules/diffuser.h
Original file line number Diff line number Diff line change
@@ -0,0 +1,60 @@
#pragma once
#ifndef DSY_DIFFUSER_H
#define DSY_DIFFUSER_H

#include "modules/fx_engine.h"

#include <stdint.h>
#ifdef __cplusplus

/** @file diffuser.h */

namespace daisysp
{
/**
@brief Granular Diffuser
@author Ben Sergentanis
@date Jan 2021
Ported from pichenettes/eurorack/plaits/dsp/fx/diffuser.h \n
to an independent module. \n
Original code written by Emilie Gillet in 2016. \n
*/
class Diffuser
{
public:
Diffuser() {}
~Diffuser() {}

/** Initialize the module
*/
void Init();

/** Reset the reverb */
void Clear() { engine_.Clear(); }

/** Get the next sample
\param in Next sample to process
*/
float Process(float in);

/** Set the reverb tail length
\param rt Works 0-1.
*/
void SetTime(float rt) { rt_ = fclamp(rt, 0.f, 1.f); }

/** Set the amount of reverb.
\param amount Works 0-1.
*/
void SetAmount(float amount) { amount_ = fclamp(amount, 0.f, 1.f); };

private:
float rt_, amount_;

uint16_t buffer_[8192];
typedef FxEngine<8192, FORMAT_12_BIT> E;
E engine_;
float lp_decay_;
};
} // namespace daisysp
#endif
#endif
Loading