V2-1
//需要安装Processing 3 运行 processing.org //还需要准备自己的MIDI乐器
String midiOut = "Nord"; //<---这个改成你的MIDI乐器 float dampLow = 0.65; //球掉到低音时的反弹力,范围是0~1 float dampHigh = 0.9; //球掉到高音时的反弹力,范围是0~1 float wallDamp = 0.99; //球撞到墙的反弹力,范围是0~1
int[][] chord = {{0, 2, 3, 7, 14, 15 }, {3, 5, 7, 10, 15, 19 },{0, 2, 4, 6, 8, 10 }}; //和弦设置,按空格转换